Wednesday, June 6, 2007

Technology

Software

Nintendo uses system software and application software provided by Linux and Microsoft , which is part of the norm for most of the company around the world. Nintendo Software Strategy is a combination of various companies that will expedite returns, high-end network routers, support LAN/WAN and fibre-channel networks, a safe solution for gigabit communications.

Nintendo not only has IBM as one of its strongest suppliers for its portable games and consoles , but also IBM powered Nintendo with web Services using e-business infrastructure, server consolidation of multiple AS/400s to a single IBM e-server iSeries. Don Birch, the Business Manager of Information Services At Nintendo of America Inc., quoted "Our biggest limiting factor was speed". Nintendo also uses a Capacity Upgrade on Demand (CUoD). CUoD allows information technology (IT) managers to seamlessly activate processors without interrupting business. Nintendo as a Global company looks for products that will bring $$ to the table. Nintendo in Australia uses also web services from IBM. The IBM WebSphere Application Server includes: simple object access protocol (SOAP), extensible markup language (XML), 5Stars delivers electronic forms with a Scalable Vector Graphic template. This particular software package is used for SCM, CRM systems, and another applications as well, like: general ledger, accounts receivable and payable, service and warranty, and an online help desk.


Tech Positions:

Nintendo of America located in Redmond, WA has many Tech position job listing. Just by looking few Tech job requirements, a Data Warehouse Developer must know about Oracle DBA/RAC, Linux, Business Intelligent tools, ETL, JAVA and Knowledge of SiRAS ,a wholly owned subsidiary of Nintendo of America Inc. This company specializes in database (returns) for UPC/Serial number. Another example, a Network Integrator must know about Microsoft MCSE Cisco CCNA, 3-Tier infrastucture, which allow me to think that Nintendo uses a combinations of software packages for competitive advantages.
Hardware
Date to date operations: Major suppliers are Dell and HP. Another supplier is again “IBM”. It does not only supply iSeries for date to date operations, but IBM provides hot-pluggable PCI I/O slots for their computers.
Nintendo’s hardware partners for the consoles: Nintendo relies heavily on IBM and ATI for supplying microprocessors chips for the consoles games: Wii and gamecube.

MsySoft also supplies 1T-SRam memory for the Wii console. "Virtual Console?" It is the name of the new system used by Nintendo Corporation to describe a system of networking an programming in which the user of Wii console called the "Revolution" connects to a network created by Nintendo and downloads onto digital memory cards, from the Virtual Console network that can be accessed by Wii, (SD/Secure Digital Cards in this case) a "ROM" of a previous Nintendo video game on a previous Nintendo console that will work with an "Emulator", or as Nintendo calls this specific cluster of emulators, "Virtual Console" that is built into the Nintendo Wii.
DRM
DRM is the abbreviation for the words "Digital Rights Management". In this case, each ROM is programmed to prevent a PC or other digital device from playing Virtual Console games, so that the Revolution is the only device than can play the Virtual Console roms. This system in which only a single device can access a program or virtual data is called a "proprietary system".

Networking
Cisco is the major security provider for Nintendo. Windows server and client operating systems, Netware, and Linux, Open source and UNIX operating systems including domain structures and user authentication mechanisms is used for networking. Nintendo doesn’t lack of a gigabit high-end network routers, support LAN/WAN and fibre-channel networks (safe solution for gigabit communications.) Cisco also provides Nintendo with Aironet Wireless Ethernet, a Wireless LANs products that enable users to establish and maintain a wireless network connection throughout or between buildings, without the limitations of cables or wires. Nintendo also uses CISCO routers and switches. Cisco is also involved in Adaptive-Network security designed to protect your business from undesirable virus, worms or hackers. Cisco is one of the major security provider for Nintendo.

Technology behind the Wii

Taking the traditional concept of gaming systems and putting a new spin on it, the Nintendo Wii uses the user's movements and placement into play. Using a censor that is mounted on top of the T.V. the gameplay measures very accuratly the movement of the controler. Nintendo is using this new technology to compete with their powerful competitors the Xbox 360 and the Playstation 3. While all three of these consoles have improved gameplay graphics, speed, and size, the Nintendo Wii is trying to take the gameing industry and push it to exapand horizons.

Processor:

  • CPU: Power PC based "Broadway" processor, made with a 90 nm SOI CMOS process
  • GPU: ATI "Hollywood" GPU made with 90 nm CMOS process
Memory:
  • 88 MiB main memory (24 MiB interneal 1T-SRAM integrated into graphics package
  • 3 MiB embedded GPU texture memory and freamebuffer.

Storage:

  • 512 MiB built-in NAND flash memory
  • Expansion available via SD card memory
Ports and peripheral capabilities:
  • Up to four Wii remote controllers(connected wirelessly via Bluetooth)
  • SD memory card slot
  • USB 2.0 ports
  • Sensor bar port
  • Mitsumi DWM-W004 WiFi 802.1 1b/g wireless module
  • Compatible with optional USB 2.0 to Ethernet LAN adaptor
  • Multi-output port for component, composite or S-Video

Video:

  • 480p (PAL/NTSC), 480i (NTSC) or 576i (PAL/SECAM), 19:9 anamorphic widescreen
  • Component (including Progressive scan) RGB Scart S-Video, or D-Terminal
Audio:
  • Main: Stereo - Dolby Pro Logic II-capable
  • Controller: Built-in-speaker
http://en.wikipedia.org/wiki/Wii

1 comment:

Tom Abraham said...

MB for mega byte 9not MiB). Did not address specific questions. Looks very good!