Friday, June 8, 2007

Conclusions

WII WOULD LIKE TO PLAY slogan has demonstrated that Nintendo is a thought competitor. Through the years, Nintendo fights against the two main competitors, PlayStation by Sony and Xbox by Microsoft, for the multi-billion video game market. Wii sales has rocketed eight fold last month, with a total of 1.1 billion sales. Competitive advantage has been possible with its innovate motion stick control and a low cost console alternative. Besides Nintendo has demonstrated to produce quality, fun, and the most important of all "affordable systems".

Nintendo knows how to make money by patented Nintendo Seal, and the Franchise of Zelda, Mario and many, many new games. But not everything that shine is Gold. Nintendo is recalling the strap of the motion control stick , but its CRM system is making it easier to customer to file a complaint, and receive a replacement control within 5 to 9 days. Nintendo is known as one of the top companies for customer service.
Nintendo's main line-up of video-game systems currently include the Nintendo DS Lite and the Wii

Wednesday, June 6, 2007

Technology

Software

Nintendo uses system software and application software provided by Linux and Microsoft , which is part of the norm for most of the company around the world. Nintendo Software Strategy is a combination of various companies that will expedite returns, high-end network routers, support LAN/WAN and fibre-channel networks, a safe solution for gigabit communications.

Nintendo not only has IBM as one of its strongest suppliers for its portable games and consoles , but also IBM powered Nintendo with web Services using e-business infrastructure, server consolidation of multiple AS/400s to a single IBM e-server iSeries. Don Birch, the Business Manager of Information Services At Nintendo of America Inc., quoted "Our biggest limiting factor was speed". Nintendo also uses a Capacity Upgrade on Demand (CUoD). CUoD allows information technology (IT) managers to seamlessly activate processors without interrupting business. Nintendo as a Global company looks for products that will bring $$ to the table. Nintendo in Australia uses also web services from IBM. The IBM WebSphere Application Server includes: simple object access protocol (SOAP), extensible markup language (XML), 5Stars delivers electronic forms with a Scalable Vector Graphic template. This particular software package is used for SCM, CRM systems, and another applications as well, like: general ledger, accounts receivable and payable, service and warranty, and an online help desk.


Tech Positions:

Nintendo of America located in Redmond, WA has many Tech position job listing. Just by looking few Tech job requirements, a Data Warehouse Developer must know about Oracle DBA/RAC, Linux, Business Intelligent tools, ETL, JAVA and Knowledge of SiRAS ,a wholly owned subsidiary of Nintendo of America Inc. This company specializes in database (returns) for UPC/Serial number. Another example, a Network Integrator must know about Microsoft MCSE Cisco CCNA, 3-Tier infrastucture, which allow me to think that Nintendo uses a combinations of software packages for competitive advantages.
Hardware
Date to date operations: Major suppliers are Dell and HP. Another supplier is again “IBM”. It does not only supply iSeries for date to date operations, but IBM provides hot-pluggable PCI I/O slots for their computers.
Nintendo’s hardware partners for the consoles: Nintendo relies heavily on IBM and ATI for supplying microprocessors chips for the consoles games: Wii and gamecube.

MsySoft also supplies 1T-SRam memory for the Wii console. "Virtual Console?" It is the name of the new system used by Nintendo Corporation to describe a system of networking an programming in which the user of Wii console called the "Revolution" connects to a network created by Nintendo and downloads onto digital memory cards, from the Virtual Console network that can be accessed by Wii, (SD/Secure Digital Cards in this case) a "ROM" of a previous Nintendo video game on a previous Nintendo console that will work with an "Emulator", or as Nintendo calls this specific cluster of emulators, "Virtual Console" that is built into the Nintendo Wii.
DRM
DRM is the abbreviation for the words "Digital Rights Management". In this case, each ROM is programmed to prevent a PC or other digital device from playing Virtual Console games, so that the Revolution is the only device than can play the Virtual Console roms. This system in which only a single device can access a program or virtual data is called a "proprietary system".

Networking
Cisco is the major security provider for Nintendo. Windows server and client operating systems, Netware, and Linux, Open source and UNIX operating systems including domain structures and user authentication mechanisms is used for networking. Nintendo doesn’t lack of a gigabit high-end network routers, support LAN/WAN and fibre-channel networks (safe solution for gigabit communications.) Cisco also provides Nintendo with Aironet Wireless Ethernet, a Wireless LANs products that enable users to establish and maintain a wireless network connection throughout or between buildings, without the limitations of cables or wires. Nintendo also uses CISCO routers and switches. Cisco is also involved in Adaptive-Network security designed to protect your business from undesirable virus, worms or hackers. Cisco is one of the major security provider for Nintendo.

Technology behind the Wii

Taking the traditional concept of gaming systems and putting a new spin on it, the Nintendo Wii uses the user's movements and placement into play. Using a censor that is mounted on top of the T.V. the gameplay measures very accuratly the movement of the controler. Nintendo is using this new technology to compete with their powerful competitors the Xbox 360 and the Playstation 3. While all three of these consoles have improved gameplay graphics, speed, and size, the Nintendo Wii is trying to take the gameing industry and push it to exapand horizons.

Processor:

  • CPU: Power PC based "Broadway" processor, made with a 90 nm SOI CMOS process
  • GPU: ATI "Hollywood" GPU made with 90 nm CMOS process
Memory:
  • 88 MiB main memory (24 MiB interneal 1T-SRAM integrated into graphics package
  • 3 MiB embedded GPU texture memory and freamebuffer.

Storage:

  • 512 MiB built-in NAND flash memory
  • Expansion available via SD card memory
Ports and peripheral capabilities:
  • Up to four Wii remote controllers(connected wirelessly via Bluetooth)
  • SD memory card slot
  • USB 2.0 ports
  • Sensor bar port
  • Mitsumi DWM-W004 WiFi 802.1 1b/g wireless module
  • Compatible with optional USB 2.0 to Ethernet LAN adaptor
  • Multi-output port for component, composite or S-Video

Video:

  • 480p (PAL/NTSC), 480i (NTSC) or 576i (PAL/SECAM), 19:9 anamorphic widescreen
  • Component (including Progressive scan) RGB Scart S-Video, or D-Terminal
Audio:
  • Main: Stereo - Dolby Pro Logic II-capable
  • Controller: Built-in-speaker
http://en.wikipedia.org/wiki/Wii

Sunday, June 3, 2007

Business Strategy


Let's Play Revolution: Over the Years Nintendo has demonstrated to be a strong competitor. When the Japanese company marketed USA with Donkey Kong. Its strategy was to lowered cost. Their first game back in 1980, Radarscape did not sell well. Since Nintendo of America covered their, expenses, they did not incur debts. Their bottom-line competitive advantage was well developed. They optimized manufacturing processes, decrease transportation cost, minimize errors in process. Twenty seven years has passed and Nintendo is one of the big three video game console makers. Its products have a strong demand and their faithful fans expect anxiously for new products. This successful company has a complex market strategy due to the varieties of portable systems and console makers. We can identify that one of the business initiatives for competitive advantage on mind is a combination of grow and transform business initiatives. This company has not stop "growing" by expanding market share, increasing market reach, and improving product and service offering.
Nintendo is competing on completely different terms than Sony and Microsoft.

  1. A strong value innovation for (many new) customer(motion stick)
  2. Cost reduction by eliminating features (no HD, no DVD, no Dolby 5.1, low processor speed)
Nintendo has stricken again using the conventional wisdom, "differentiation" , product innovation, focus on the gaming experience instead of technological obstacles.

PORTER'S FORCES MODEL

Porter's 5 Forces, Rivalry amount competitors, is one of the strongest one.
"The third party companies are complaining that Nintendo is making it impossible to make money on their systems".

The video gaming market is a multi-billion dollar business. Video consoles, is a big chunk of that market. Even though its competitor Playstation and Xbox currently dominates the market, Nintendo is raising eyebrows with its recent introduction of the Wii. The Wii is cheap, has no Hard Disk, no DVD, no Dolby 5.1, weak connectivity, comparatively low processor speed, but its innovative motion control stick attracks no only the attention of pre-teens but also senior citizens. This feature Nintendo opens up the console world to a completely new public of untapped non-gamers, Nintendo strikes again. See chart


"Banzai" which means "Congratulation" in Japanese

The Wii was the top-selling new console for the fourth month in a row, with Nintendo selling 360,000 units of the $240 machine with a unique motion-sensing controller. Nintendo is clearly trying to position the Wii as a low-budget alternative. Nintendo sales rocketed 85%, to $1.1 billion, while operating profit increased almost eightfold.

Competitive Advantages Nintendo’s supplier power is high. Nintendo has the power to choose among many, many suppliers to keep him on track. One of the factor that greatly influenced its competitive advantages is the large software library the company has. Nintendo has strong suppliers. The French video game giant “Ubisoft” and, US video game titan Electronic Arts, and the game division of entertainment icon Disney, devoted to making Wii games, like “Pirates of the Caribbean” and “Star Wars”. Nintendo has shifted using more third-party developers. Each year, hundreds of all-new titles for the best-selling Game Boy(R) Advance, Nintendo DS(TM) and Nintendo Game Cube(TM) systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. These studios develop or co-develop games using licensed Nintendo characters and/or may create games exclusively for Nintendo hardware. One of the Hardware suppliers in Nintendo's list is the giant IBM shipping million of microprocessors. Another supplier is the well-known memory firm supplying SRAM memory for Nintendo's next-gen platform.

Business Initiatives using IT Support
Customer Relationship management
Even though sales of video games and related hardware rose 20 percent for Nintendo, the new Wii console has its own problem. Nintendo is re-calling the motion control stick. The strap received some reports that when consumers swing the Wii Remote with the original version of the wrist-strap using excessive force and accidentally let go, the cord connecting the controller to the wrist strap can break, potentially causing the Wii Remote to strike bystanders or objects. Customer can log in the main web page fill out an address information page, a e-mail will confirm your request, and they promise to replace it within 5 to 9 days. In the same Safety Information page for Playing Wii you would find how to use the control and wear correctly the strap.

Supply Chain Management: In the industry is important a good demand driven process and a good consumer products manufacturers. This is the reason that Nintendo has Supply management System that permit it easy flow of materials, information, and finances as they move in a process from supplier to manufacturer to wholesaler to retailer to consumer.
A good example is that IBM has begun shipping millions of microprocessors to Nintendo keeping the gaming company on track to launch its Wii. Nintendo has not incurred in supply shortage for the Holiday Season. IBM with a new persuasive computing strategy has won the design for the next-generation WII gaming console to Nintendo.

Marketing Mixes

Nintendo marketing mixes is a winning mix of fun, family, friends and affordability. Nintendo has strong allies. French video game giant “Ubisoft” began working with Nintendo a year before Wii was launched, and US video game titan Electronic Arts and the game division of entertainment icon Disney, devoted to making Wii games, like “Pirates of the Caribbean” and “Star Wars”.

Market pricing: mass-market pricing typically try to stay under $200. Mass-market pricing is most important for launching products. This mass-market pricing is what make Nintendo a fierce competitor.
Expanding beyond culture: Another marketing mixes is to reflect cultural tastes. There is a huge growth in interest in culturally based games in U.S. like “Spider Man” or “Harry Potter”, that is why Nintendo has shifted using more third-party developers.
New Target Market: Nintendo thinks its game consoles – the Wii and the Nintendo DS handheld – will appeal to a mass market of FIRST-TIME game players, women, and older consumers. The Wii “has been designed to appeal even to people who aren’t interested in games”, Nintendo President Satoru Iwata told reporters.
Miyamoto’s creations, Donkey Kong and Legend of Zelda, found his wife playing Wii on Valentine’s Day, “Now, my wife is bragging to me that she can bet me at this game, any time. What’s worse is she is right. If we can convert my wife, we can convert anyone,” Miyamoto said laughing.
Future Market: Not satisfy with his marketing mix, Nintendo future vision is to fully embraced online gaming ONLY when they find a developer who can make a game that says “This is why I like that and why I am willing to get involved and pay for it.” Nintendo market research has not seen online gaming to be a big business, and market test has demonstrated that customer are reluctant to pay for that experience.

What type of marketing mix does Nintendo adopt? The effectiveness of marketing mix factors is based in a good driving of sales of product. Nintendo used B2B e-commerce, B2C and It produces a good market opportunity with tremendous effect on purchasing and selling, decreasing the cost of doing business increasing profits. That permit establishes a continued relationship with other business.

Payment systems
The Wii game is a big winner
As a global company Nintendo uses the traditional payment system: the convenience of using all major credit cards, debit cards, bank accounts. If you purchase Wii System, Nintendo's online store will operate on a payment system called Wii Points(smart card). You'll be able to purchase Wii Points at retail outlets or with a credit cart online. They 'll be available in blocks of 2000 for $20 a block (which means that 1 Wii point is worth a penny, and 100 are worth a dollar). Their payment systems offer many attractive alternatives to proceed with purchase. An acceptable return policy, refund policy, free subscription, free gift exchange, etc.















Tuesday, May 29, 2007

Nintendo Humble Beginnings


"Although many believe that technology automatically enables more realistic
expression, I believe that is just not correct." -- Satoru Iwata
Nintendo Co., Ltd., of Kyoto, Japan, is the acknowledged worldwide leader in the creation of interactive entertainment. To date, Nintendo has sold more than one billion video games worldwide, created such industry icons as Mario and Donkey Kong and launched franchises like The Legend of Zelda and Pokémon. Nintendo manufactures and markets hardware and software for its popular home video game systems, including Nintendo GameCube and the Game Boy series - the world's best-selling video game system.As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Washington, serves as headquarters for Nintendo's operations in the Western Hemisphere, where more than 40 percent of American households own a Nintendo game system.

Humble Beginnings


Hanafunda CardsWhen you hear the name Nintendo, odds are you probably think of video games. Fair enough -- they are the company that brought video games back from the dead, after all. But did you know that Nintendo was founded in 1889 as a maker of paper playing cards? It's true. Nintendo (or Nintendo Koppai, as it was then called) started its corporate life as a manufacturer of traditional Japanese Hanafunda playing cards . As the years passed, Nintendo's card business expanded and thrived. In 1949 the company took a step toward becoming the gaming monolith it is today when Nintendo's second president died from a stroke and his 21 year old grandson, Hiroshi Yamauchi, was appointed its president. Over the next twenty years he would both modernize the company and prove to be a ruthless and formidable businessman. Yamauchi expanded Nintendo into a variety of side businesses, including a taxi company, instant rice meals, and even a chain of love hotels! Most of these were eventually closed. Nintendo's future course finally began to take shape when it established its first games division in 1969. The company churned out a variety of gimmicky toys that met with great success, among them the Ultra Hand (an extendible plastic hand that could be used to grab objects) and the Love Tester, which supposedly read the level of "love" between its two users. A man named Gunpei Yokoi was the designer of some of the most popular of these products, and he would play a crucial role at Nintendo in later years. Nintendo Finds its (Multi-Billion Dollar) Niche.

CEO Satoru Iwata took over as chief executive of Nintendo in 2002. The 45-year-old top executive proudly notes in his speeches that he’s an avid gamer and former game developer. Working at Nintendo’s Hal Laboratory subsidiary, he created games such as “Super Smash Bros.'’ and “Kirby.'’ Nintendo’s profits keep growing, but it is under constant attack from Sony and Microsoft, which are both launching new game consoles.
At this month’s E3 conference in Los Angeles, Iwata introduced Nintendo’s counterattacks, the Revolution game console and the Game Boy Micro handheld.
You must be surprise with all the video systems that Nintendo has created

Gaming Systems

Consoles: Color TV Game (1977-1980)



. Nintendo Entertainment System (NES) (1983 - 1994)


  • Super Nintendo Entertainment system (SNES) (1990 - 2000)

  • Nintendo 64 (N64) (1996 - 2002)

  • Nintendo GameCube (NGC) (2001 - Present)

  • Wii (2006 - Present) Portables:


  • Game Boy (1989 - Present)
    Nintendo DS ( 2004 - Present )




The Golden Age
In April 1980, Hiroshi Yamauchi, president of Nintendo, decided to target U.S. market in New York. This incredible company started selling "GAME & WATCH" product line. The Creator of Donkey Kong, Shigeru Miyamoto did not expect the great impact that this cute monkey will affect in American customers. Donkey Kong was named for being a stuborn gorilla. It was placed in two Seattle's in strategics places like a test. When the location cleared more than $30 per day for an entire week, the managers asked for more machines. The $2,000 Radarscape machines stockpiled in the warehouse into Donkey Kong machines themselves. Toward the end of 1981 NINTENDO WAS A HIT.


Donkey = Stubborn
Kong = Gorilla







KEY PEOPLE
Key people and executives for Nintendo Co., Ltd (NTDOY)
President and Director: Satoru Iwata
Managing Director; General Masaharu Matsumoto
Manager, Finance and Information Systems Division
Managing Director; General Eiichi Suzuki
Manager, General Affairs Division